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January 12, 2026 Jonah Sheridan Board Game · ~1 min setup read

Slay The Spire Convinced Me To Put The Controller Down

★★★★★

Cover art for Slay the Spire: The Board Game

I had genuinely dozens of hours in the video game before this box showed up, and one reviewer said they played it once, realized they already owned this exact experience on PC, and called the purchase a waste of money. I understand that reaction and I don’t share it. The point for me wasn’t a new game, it was the same game with a screen removed from the equation, and that swap changed how it actually felt to play.

The numbers are scaled down from the video game, strike does one damage instead of six for instance, and one reviewer pointed out this isn’t a lazy simplification, it actually rebalances things so status effects like strength feel more impactful than they do digitally. The card sleeving prep before your first game is a real time investment, more than one reviewer flagged it, budget a full hour before anyone’s actually climbing the spire.

Where it earns the five stars is the co-op mode, which doesn’t exist in the source material at all. Building a shared run with another person, dividing up which relics and cards go where, turns a solitary roguelike into something genuinely social without losing the tension of a bad draw. The insert and component quality get near universal praise in the reviews and I’ll add to the pile, everything has a place, teardown doesn’t feel like defusing a bomb the way some deckbuilders do.

Five stars. My console gathers more dust than it used to, and this box is a real part of why.

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